2013년 5월 28일 화요일

Math

Collecting our links over the past year for all the good math for artists we have found. Here they are in a nice, easy to find place for everyone. All things ice:Todd Akita ICE Design Tools.pdf http://area.autodesk.com/userdata/blogs/marks/ToddAkita_ICE_Design_Tools.pdf PEN Productions Inc-Bezier Curves tutorial http://www.paulneale.com/tutorials/bezierCurves/ Vector Math Tutorial for 3D Computer Graphics http://chortle.ccsu.edu/VectorLessons/vectorIndex.html Katt’s Mysterious 3D Lectures – Vector Application: A Better Rivet « confectionary malfunction http://sugarandcyanide.com/blog/2009/06/20/katts-mysterious-3d-lectures-vector-application-a-better-rivet/ Andy Nicholas » Blog Archive » How to Read a 3×3 Matrix http://www.andynicholas.com/?p=861 Andy Nicholas » Blog Archive » Rotating Points With a 3×3 Matrix http://www.andynicholas.com/?p=911 Rigging Tutorial 01: Understanding Aim Constraints http://vimeo.com/2538054 Matrices for Tech Artists – Macaronikazoo http://www.macaronikazoo.com/?page_id=413 Thiago Costa » Graphing in ICE http://thiagocosta.net/?p=157 Freedom of a constrained node (playing with matrix math in a visual way) http://leftbulb.blogspot.com/2012/01/freedom-of-constrained-node.html A complete list of all major algorithms (300), in any domain. http://www.scriptol.com/programming/list-algorithms.php 3D Math for Artists by Ryan Trowbridge http://area.autodesk.com/masterclasses/masterclass/class3_q1_2012 Matrix multiplication worksheet http://www.zweigmedia.com/RealWorld/tutorialsf1/frames3_2.html http://www.riggingdojo.com/2012/11/09/math-resources-for-3d-artists-and-animators-rigtip/

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